I'm going to use she/her when it comes to Chris Chan. Lately I'm more of a Judith Butler performative gender type, and she ticks the only box she needs by performatively womaning. I digress. It's just... people care way too much about this stuff. I think if trolls who watch Chris Chan content work on their spiritual maladies, quit seeing women as weak and needing of protection where men are fair game to mess with, they'll find they can have just as many opportunities to laugh. Frankly I hate how often Chris Chan keeps coming up, but somehow I just keep having more and more to say. Every pawn in the game is infinitely interesting in their own right. The ethics of telling a tale of woe that has a tragic cost every time it's uttered, it's all... the stuff that makes entire books. Does the cost of telling the story not outweigh the benefit of all we could learn from it? It's as though a real incarnation of Oedipus Rex exists that makes some vigilant enough to never poke their eyes out, and some entirely mad like they've just read The King In Yellow.
The kinds of people who many would assume would most benefit from Chris Chan's story, people with similar neurodivergences, are probably the people who would most likely go insane. They'd look at Chris and take her words for granted, every single thing in a slow drip feed, until they're essentially part of her cult. If I were one of these people I'd have to ask what The Dimensional Merge means for people who play FPS games, who play Zombie games, compelling stories of tragedy like Kane & Lynch 2... are they effectively murderers? This is one reason I reject her metaphysics, because each of these games are composed by engines that simulate physics and render images that we project ourselves onto the way that ink & papyrus can compose a smiley face that a viewer can relate with, looking at that optical illusion of a :) and thinking "I want to be your friend." rather than dismissing it as a meaningless configuration of ink stained papyrus. If all of those stories actually happened by engaging with them then everybody would be too terrified to learn from them.
If a tale of woe required several universes being manifest with an exploded sun, by that I mean several, with countless human lives lost... 'but' the story were to show anyone who engages with it on its own terms how to manifest infinite paradise, I suppose that tale would be a net benefit in a Utilitarian sense. Countless human lives, unfathomably large sums of death, to manifest a philosopher's stone. Doesn't that sound great?! Do you want a philosopher's stone?! You can ressurrect everyone that ever died! "And then everyone came back to life better than ever, not as zombies nor undead. Their universe with an exploded sun was now manifest with a perfectly stable incarnation of Earth's solar system. Nobody had any memory of having ever died, and they went about what appeared to be what they were exactly going to do prior to when they were instantly vaporized by the sun exploding. The sun was now floating proud in the sky, looming over an eternal paradise."
And just like that, it's almost as though I didn't cause unfathomable amounts of death across several planes of existence. This very well could have happened to you, if you manifest for me. It's unfalsifiable anyways, because only I could ever know for sure. You could have been vaporized for three billion years but for your chronology it wasn't even a blip on your radar. Drunk blackouts have more legacy in people's minds than an instantaneous vaporization and later perfect reconstruction. How could you possibly know that a philosopher's stone exists now due to a sacrifice that's impossible for you to even realize you've made? The thing about this story is that... it's very important that people believe it's not real, because that's the only way most people can approach it on its terms. The only way that people can get the moral at the end of the day. If they realized exactly what they were doing they would have stopped eons ago. Eons.